
For one thing, each Monster Girl has three sensitive points that must be rubbed in a given order for another, these points are more often than not located on random body parts such as the ankle, the tip of the nose or the forearm, so going straight for bottoms or bosoms won't do the trick and last but not least, the whole process is timed, and very unforgivingly at that. Securing the recruitment of a Monster Girl involves poking the Vita screen in order to discover the girl's sensitive points and while this may sound like pure fan-servicy fare, these phases are more complicated than one may think. Then comes the rubbing part, which is the equivalent of tossing a Pokeball at a weakened 'Mon and crossing your fingers while hoping for success-except that in that case, you do not keep your fingers crossed. How convenient! Since we're talking about a Pokemon rip-off, it should make perfect sense that the recruitment process involves fighting the cornered Monster Girl in order to make her more. Instead, each Monster Girl roams a small designated area and will do so until she is recruited. There is only one Monster Girl of each type, and recruiting them doesn't imply pacing back and forth to trigger random encounters. Mind you, recruiting Monster Girls is significantly easier than recruiting Pokemons.


Despite the fact that I'm too old to succumb to the lure of moe, I find all the girls absolutely adorable and always feel a thrill of excitement when encountering a new one. The Monster Girls are incredibly cute, each one having her own unique style and being instantly recognizable. And let's be honest: whoever was in charge of the character design did an amazing job. Here is a game that has been designed purposefully as a collecting feast, with alluring monster girls in lieu of cute animals.
#Monster monpiece vita censorship comparison series
I compared Criminal Girls to the Pokemon series before, but Moe Chronicles is the game that would genuinely deserve the appelation of "Pokemon: Pervy Version". I'll expand later on the reasons why I felt that way for now, suffice it to say that I overcame these mixed feelings and learnt to love the game in earnest, to the point where nothing could be further from my mind than quitting.

Far from succumbing to the kind of instant crush I experienced with games like Demon Gaze and DT2, I was left unimpressed and even vaguely grossed out by MC, to the point of nearly considering quitting. 15 hours later, I'm still deep down there and enjoying to trip to the fullest.Īlthough I'm glued to the game now, the early stages were rather inauspicious. In order to fill that hole, I dove straight into Moe Chronicles as soon as my DT2 cartridge was back in its box. The untimely interruption of my playthrough of Dungeon Travelers 2 left a giant first-person dungeon crawler-shaped hole in my heart.
